Small City: Kad Dedi-zmïrhungwi

Kad Dedi-zmïrhungwi

Kad Dedi-zmïrhungwi
Example Gnoll architecture.
StatePelala
ProvenceNgelágemim Principality
RegionFië Notyod-styik Fields
Founded897
Community LeaderLord Mlîv
Area17 km2 (6 mi2)
Average Yearly Temp4°C (39°F)
Average Elevation3560 m (11679 ft)
Average Yearly Precipitation241 cm/y (94 in/y)
Population4154
Population Density244 people per km2 (692 people per mi2)
Town AuraAugury
Naming
Native nameKad Dedi-zmïrhungwi
Pronunciation/deˈdi/ /zmɪrˈhuŋwi/
Direct Translation[awesome] [anxiety]
Translation[Not Yet Translated]

Kad Dedi-zmïrhungwi (/deˈdi/ /zmɪrˈhuŋwi/ [awesome] [anxiety]) is a subtropical Small City located in the Ngelágemim Principality of the Pelala.

The name Kad Dedi-zmïrhungwi is derived from the Goblin language, as Kad Dedi-zmïrhungwi was founded by Syllaemus, who was culturaly Gnoll.

Climate

Kad Dedi-zmïrhungwi has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being an icy 28°C (82°F) and its average temperature during the winter being a freezing -20°C (-4°F). Kad Dedi-zmïrhungwi receives an average of 241 cm/y (94 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Kad Dedi-zmïrhungwi covers an area of nearly 17 km2 (6 mi2), and an average elevation of 3560 m (11679 ft) above sea level.

Overview

Kad Dedi-zmïrhungwi was founded durring the late 10th century, by Syllaemus. The establishment of the new community went well, with no major obsticles durring construction.

Kad Dedi-zmïrhungwi was built using the conventions of Gnoll durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Kad Dedi-zmïrhungwi is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Kad Dedi-zmïrhungwi is buildings are arranged arround a single spacious cobblestone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Kad Dedi-zmïrhungwi's failry decent fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Kad Dedi-zmïrhungwi gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Kad Dedi-zmïrhungwi brings to mind.

Civic Infrastructure

Kad Dedi-zmïrhungwi possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Kad Dedi-zmïrhungwi has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Dedi-zmïrhungwi has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Dedi-zmïrhungwi. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Dedi-zmïrhungwi's parks.

Kad Dedi-zmïrhungwi has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Dedi-zmïrhungwi.

Kad Dedi-zmïrhungwi has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Dedi-zmïrhungwi has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Dedi-zmïrhungwi has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Dedi-zmïrhungwi has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Dedi-zmïrhungwi has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Dedi-zmïrhungwi's public wards, blessings, and other arcane systems.

Kad Dedi-zmïrhungwi possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Kad Dedi-zmïrhungwi's grid is powered by an arcane means.

Kad Dedi-zmïrhungwi has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Dedi-zmïrhungwi's natural decorations nor waterways.

Kad Dedi-zmïrhungwi has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Dedi-zmïrhungwi has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Dedi-zmïrhungwi has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad Dedi-zmïrhungwi's town hall was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

The Hoar Spirit near Kad Dedi-zmïrhungwi are known to be almost tame, such that they can be put to domestic use.

Kad Dedi-zmïrhungwi's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves gestures to channel Wild Magic energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 8
  • Farmers: 12
  • Farm Laborer: 20
  • Hunters: 14
  • Milk Maids: 10
  • Ranchers: 5
  • Ranch Hands: 10
  • Shepherds: 10
    • Farmland: 16906 m2
    • Cattle and Similar Creatures: 1038
    • Poultry: 12462
    • Swine: 830
    • Sheep: 41
    • Goats: 8
    • Horses, Mounts, and Beasts of Burden: 415

Craftsmen

  • Arms and Toolmakers: 8
  • Blacksmiths: 9
  • Bookbinders: 5
  • Buckle-makers: 5
  • Cabinetmakers: 8
  • Candlemakers: 12
  • Carpenters: 14
  • Clothmakers: 12
  • Coach and Harness Makers: 4
  • Coopers: 10
  • Copper, Brass, Tin, Zinc, and Lead Workers: 5
  • Copyists: 3
  • Cutlers: 3
  • Fabricworkers: 9
  • Farrier: 23
  • Furriers: 2
  • Glassworkers: 13
  • Gunsmiths: 9
  • Harness-Makers: 4
  • Hatters: 7
  • Hosiery Workers: 2
  • Jewelers: 4
  • Leatherwrights: 10
  • Locksmiths: 4
  • Matchstick makers: 6
  • Musical Instrument Makers: 6
  • Painters, Structures and Fixtures: 5
  • Paper Workers: 6
  • Plasterers: 5
  • Pursemakers: 6
  • Roofers: 4
  • Ropemakers: 4
  • Rugmakers: 3
  • Saddlers: 7
  • Scabbardmakers: 8
  • Scalemakers: 4
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 4
  • Shoemakers: 3
  • Soap and Tallow Workers: 14
  • Tailors: 20
  • Tanners: 5
  • Upholsterers: 5
  • Watchmakers: 5
  • Weavers: 14
  • Whitesmiths: 3

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 5
  • Booksellers: 6
  • Butchers: 11
  • Chandlers: 10
  • Chicken Butchers: 10
  • Entrepreneurs: 4
  • Fine Clothiers: 11
  • Fishmongers: 10
  • Florists: 2
  • Potion Sellers: 6
  • Resellers: 16
  • Spice Merchants: 5
  • Wine-sellers: 8
  • Wheelwright: 6
  • Woodsellers: 4

Service workers

  • Bakers: 18
  • Barbers: 21
  • Coachmen: 5
  • Cooks: 18
  • Doctors: 9
  • Gamekeepers: 6
  • Grooms: 3
  • Hairdressers: 14
  • Healers: 10
  • Housekeepers: 11
  • Housemaids: 21
  • House Stewards: 12
  • Inns: 4
  • Laundry maids: 7
  • Maidservants: 14
  • Nursery Maids: 7
  • Pastrycooks: 17
  • Restaurateur: 19
  • Tavern Keepers: 18

Specialized Laborer

  • Ashworkers: 5
  • Bleachers: 3
  • Chemical Workers: 2
  • Coal Heavers: 7
  • In-Town Couriers: 9
  • Long Haul Couriers: 9
  • Dockyard Workers: 9
  • Gas Workers: 2
  • Hay Merchants: 3
  • Leech Collectors: 10
  • Millers: 9
  • Miners: 10
  • Oilmen and Polishers: 6
  • Postmen: 9
  • Pure Finder: 5
  • Skinners: 12
  • Sugar Refiners: 2
  • Tosher: 6
  • Warehousemen: 14
  • Watercarriers: 8
  • Watermen, Bargemen, etc.: 12

Skilled Laborers

  • Accountants: 5
  • Alchemist: 6
  • Clerk: 8
  • Dentists: 4
  • Educators: 11
  • Engineers: 5
  • Gardeners: 4
  • Mages: 3
  • Plumbers: 4
  • Pharmacist: 4
  • Professors: 1
  • Scientists: 3
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 6
  • Civil Clerks: 8
  • Civic Iudex: 4
  • Consultants: 2
  • Exorcist: 9
  • Fixers: 4
  • Kami Clerk: 8
  • Landlords: 7
  • Lawyers: 5
  • Legend Keepers: 6
  • Militia Officers: 46
  • Monks, Monastic: 12
  • Monks, Civic: 11
  • Historian, Oral: 9
  • Historian, Textual: 5
  • Policemen, Sheriffs, etc.: 9
  • Priests: 18
  • Rangers: 5
  • Rat Catchers: 6
  • Scholars: 6
  • Spiritualist: 7
  • Slayers: 2
  • Storytellers: 15
  • Military Officers: 15

Cottage Industries

  • Brewers: 11
  • Comfort Services: 18
  • Enchanters: 4
  • Herbalists: 4
  • Jaminators: 13
  • Needleworkers: 13
  • Potters: 6
  • Preserve Makers: 11
  • Quilters: 6
  • Seamsters: 19
  • Spinners: 11
  • Tinker: 4
  • Weaver: 11

Artists

  • Actors: 4
  • Architects: 1
  • Bards: 6
  • Costumers: 2
  • Dancers: 4
  • Drafters: 2
  • Engravers: 3
  • Fine Furniture Carpenters: 2
  • Glaziers: 4
  • Inlayers: 3
  • Musicians: 13
  • Painters, Art: 2
  • Playwrights: 4
  • Sculptors, Art: 3
  • Wood Carvers: 14
  • Writers: 15

Produce Industries

  • Butter Churners: 13
  • Canners: 12
  • Cheesmakers: 14
  • Ice Merchants: 1
  • Millers: 8
  • Picklers: 7
  • Smokers: 5
  • Stockmakers: 4
  • Tobacconists: 6
  • Tallowmakers: 9

1488 of Kad Dedi-zmïrhungwi's population work within a Foundational Occupation.

2459 of Kad Dedi-zmïrhungwi's population do not work in a formal occupation, but do contribute to the local economy. 207 (5%) are noncontributers.

Points of Interest

Kad Dedi-zmïrhungwi's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

Kad Dedi-zmïrhungwi's residents established a new industry 6 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

In time immemorial, reportedly some time during the late 2nd century a great windstorm struck Kad Dedi-zmïrhungwi. Its winds were so great they picked up unsecured objects and flung them with enough force to smash brick and skull alike. Buildings collapsed under the gale, burying countless people alive. The storm's devistation was focused on the area arround Kad Dedi-zmïrhungwi, which lost 273 people, 173, and 21 livestock in the disaster.. History remembers the strom as The Storm of Trepidation.

History